Team Reading Competition
Clash of the Classics is a free, fun, rewarding book competition based on the classics and organized by a group of Central Oregon volunteer parents. We believe there are many age-appropriate, universal life lessons children can learn while enjoying the classics, and just being an imaginative kid.
Teams of up to 4 kids will be quizzed on these 16 books:
A Wrinkle in Time by Madeleine L’Engle
Bridge to Terabithia by Katherine Paterson
Charlie & The Chocolate Factory by Roald Dahl
Charlotte’s Web by E.B. White
Escape from Mr. Lemoncello’s Library by Chris Grabenstein
Esperanza Rising by Pam Munoz Ryan
How to Train Your Dragon by Cressida Cowell
Ray and Me by Dan Gutman
Sasquatch by Roland Smith
Tales of a Fourth Grade Nothing by Judy Blume
The Bad Beginning: A Series of Unfortunate Events by Lemony Snicket
The Last Newspaper Boy In America by Sue Corbett
The Mouse and the Motorcycle by Beverly Cleary
The Secret Garden by Frances Hodgson Burnett
The Tale of Despereaux by Kate DiCamillo
Treasure Island by Robert Louis Stevenson (abbreviated, approx 122 pages)
Open to all 3rd-5th graders in the Bend area including home schoolers.
Teams with a maximum of 4 students.
The Clash competition will begin late February 2019
with an early round Which Book? and Content questions format,
and culminate with a fun-filled Family Feud game show style
Central Oregon championship in April.
Dates announced January 15th.
The winners take home The Classics Cup!
Registration is now closed.
Thank you to the over 100 kids participating!
For email updates subscribe at the bottom of the page.
Player and Team Rules:
1. Students participating must be in Grades 3-5.
Team members do not have to be in the same grade or school.
2. Registration closes January 1, 2019.
3. Four teams will advance from early round competition to compete in the Central Oregon finals competition. The Clash Committee will decide the number of finals teams based on overall participation in the first ever Clash and will announce that number by January 1, 2019, well prior to early round play beginning.
4. Team composition may not change once the team has participated in the early round competition. If a team member is unable to participate in the Central Oregon finals competition another team member may be chosen to replace the missing member prior to the Central Oregon finals competition. Any team composition change for the Central Oregon finals competition must be approved by the Clash Committee including an explanation for the change.
5. Teams may be comprised of no more than four students during clashes but can have less than four players. Teams are allowed one alternate. This alternate may take the place of another player for a clash. When the alternate is used, the alternate must remain in competition for the entire clash. No substitutions may be made during a clash.
6. Only the four participating team members can assist in answering any question or challenges. Teams receiving outside help may be disqualified.
7. Team players must be present in the room for clashes.
8. In the event of a situation not specifically addressed in the Clash rules, the decision of the Moderator with the input from the Judge in the room for that battle is final.
9. The Clash Committee has the authority to refuse participation by a team exhibiting unsportsmanlike behavior or other unique circumstances.
Early Round Pool and Tournament Rules & Procedures:
1. There will be 16 questions per clash. (8 “Which Book” and 8 “Content”).
2. Clash competitions begin with pool play with the top scoring teams proceeding
into a single elimination tournament. All teams play at least twice.
3. One of the four competing team members will serve as the spokesperson throughout each
clash. Answers will be accepted only from the spokesperson.
4. Two teams will compete during a clash. A coin toss will determine the table at which each team sits. Winning team can choose the left table and go first or the right table and go second.
5. The team that sits on the left of the Moderator will always be given first chance at the
odd numbered questions, and the team on the right will always be given first chance at
the even numbered questions.
6. The Moderator will shuffle and number the question cards. Timing starts
after the question has been read for the first time by the moderator.
7. Teams will have 20 seconds to discuss the question and provide an answer.
Only the first answer the spokesperson gives will be accepted. The moderator will not ask for more information or details.
8. The opposing team is allowed to quietly discuss the question during the 20 seconds.
9. Discussion must stop as soon as time is called, and the question must be answered
immediately. If the spokesperson does not immediately begin to answer or provides an incorrect answer, the Moderator will read the question to the other team. That team then has 20 seconds discussion time before providing their answer.
10. A spokesperson may request a repeat of a question during the 20 second time limit. Repeating the question does not restart the time.
11. Clashes will begin with Which Book questions first and are worth a total of 10 points.
For partially correct responses, the first correct response will be worth 7 points, and the second correct response will be worth 3 points.
12. Book titles and authors must be stated as listed on the Clash of the Classics website.
www.clashoftheclassics.com . Omission of “a”, “an”, and “the” at the beginning of a book title will be accepted as correct.
13. Content questions are worth a total of 10 points. Two part questions are worth 7 points for the first correct answer and 3 points or the second correct answer. No partial scores will be given unless the question is a called a two part question by the Moderator.
14. In the case of a Which Book or two part Content question, if part of an answer given by the first team is correct, the portion they have correct will be revealed by the Moderator prior to the question being passed to the other team to attempt to pick up the other 3 points.
15. If the spokesperson interrupts the reader of a question, that team’s spokesperson must answer the question immediately.
16. If the moderator makes a mistake,the question should be thrown out and another standby question replaces the original question with the moderator starting that round over completely.
17. An answer is considered correct even if mispronounced so long as the Moderator can
discern an acceptable form of pronunciation for those letters was used.
18. Teams or audience members may not use notes of any kind.
19. At the close of a clash, the Moderator will announce 20 seconds for challenges through the team's spokesperson. If there are no challenges, the scores and official winner will be announced.
20. If there is a tie for the last spot in bracket play, there will be a tiebreaker clash using four questions. Teams remaining tied will repeat this process until a winner is determined.
1. A team may only challenge a question that they were asked and feel they
should have received points. Each team may only offer one challenge per battle.
2. The Moderator will read the question aloud. Then the team must give reference for the answer they gave during the Battle. The challenging team will be given 3 minutes to find and mark the page numbers where the answer can be found in the book. The challenging team’s spokesperson will then show the Judge the exact wording that supports their challenge.
The Moderator and Judge determine whether the challenge is successful or not and then amends the points accordingly, including removing points from the other team if necessary should they have benefited pre-challenge. The decision is final.
The Clash Committee reserves the right to edit or add to the Rules prior to the start of early round competition. Please pardon any typos.